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The ECS Behind 'Warhammer 40000: Space Marine 2'

GDC 2025 Speaker: Sergei Avdeev Company: Saber Interactive Track / Format: Programming The session explores the development of a custom Entity Component System (ECS) built for Space Marine 2 to create hordes of enemies and other details in the game. The talk will cover many practical challenges of converting a traditional OO engine to include ECS features, as well as explore how to design your own ECS from the ground up to suit your game.

Иконка канала Unfun
1 подписчик
12+
19 часов назад
12+
19 часов назад

GDC 2025 Speaker: Sergei Avdeev Company: Saber Interactive Track / Format: Programming The session explores the development of a custom Entity Component System (ECS) built for Space Marine 2 to create hordes of enemies and other details in the game. The talk will cover many practical challenges of converting a traditional OO engine to include ECS features, as well as explore how to design your own ECS from the ground up to suit your game.

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