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MY NOSE IS CRAZY SimCity Lets Build Ep 9

Click Here to Subscribe! - http://bit.ly/MUXRgT Buy this game at over 10% off! http://bit.ly/16b3jY6 Want GFuel? Use Promo code "Jobless" For 10% off! Check out our Social medias to stay up to date with all Giveaways and Video updates! http://Facebook.com/JoblessGamers http://Twitter.com/JoblessGamers http://Twitch.tv/JoblessGamers Want to be the first to receive JoblessGamer updates? Want to be apart of the ELITE subscribers that receive special giveaways only for those that sign up? Well we have a FREE news letter just for viewers like you! http://eepurl.com/kyco1 The botched launch of SimCity will go down in PC gaming history as one of the worst ever. But the terrible server problems that justifiably enraged fans are already fading into just that: history. What's behind that now-infamous login screen, when you actually play SimCity, is an incredibly complex and stunning game unlike anything I've ever seen. Yet while it constantly does some astonishing things with its meticulously detailed simulation, it never works quite as well as I expect it to. Prevalent bugs and some awkward design decisions, including a mandatory always-online connection, make the long-awaited return of this most famous of city builders somewhat less than triumphant. Guiding a city through the first few hours of its life as its all-seeing despotic demigod mayor starts out as delightfully creative and empowering. This "simulation," by the way, is a very gamey one. In a break from reality, it has no concepts of private property or democracy, and no checks on your power, so the world is your oyster. If anyone were to tell you differently, you could bulldoze their house to the ground and replace it with a sewage outlet, consequence-free. (Alas, they don't.) I've heard real power defined as control over other people; surely dominion over virtual masses is the next best thing. SimCity's $59.99 @ Kmart citizens are simple-minded folk, but their sheer quantity makes the technical feat of keeping track of each one's name, home address, work address, happiness level, education level, wants, fears, and around a dozen other stats absolutely astonishing. [Edit: seems I was mistaken here -- sims don't actually remember where they live or work, and Maxis may've never claimed they did. The guys I followed must've just been close enough to fool me.] I've had single cities with populations numbering over 150,000, and though there have been several catastrophic behavioral errors that have brought entire cities to their knees, zooming in to watch these swarms of ant-like people go about their days -- and then manipulating them by changing their environment -- is endlessly fascinating.Such absolute power, even if it is absolute power on a literal budget derived from tax income and the sale of natural resources, is always a joy to play and experiment with. In no small part, that's due to an excellent, cleanly designed interface and powerful, user-friendly tools for laying down roads, zones, and buildings. The UI is so polished that the glitchiness of the road tools when fine-tuning exactly where you want them to go comes as a big, unwelcome surprise, as does a fundamental issue with the way roads are upgraded.

12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Click Here to Subscribe! - http://bit.ly/MUXRgT Buy this game at over 10% off! http://bit.ly/16b3jY6 Want GFuel? Use Promo code "Jobless" For 10% off! Check out our Social medias to stay up to date with all Giveaways and Video updates! http://Facebook.com/JoblessGamers http://Twitter.com/JoblessGamers http://Twitch.tv/JoblessGamers Want to be the first to receive JoblessGamer updates? Want to be apart of the ELITE subscribers that receive special giveaways only for those that sign up? Well we have a FREE news letter just for viewers like you! http://eepurl.com/kyco1 The botched launch of SimCity will go down in PC gaming history as one of the worst ever. But the terrible server problems that justifiably enraged fans are already fading into just that: history. What's behind that now-infamous login screen, when you actually play SimCity, is an incredibly complex and stunning game unlike anything I've ever seen. Yet while it constantly does some astonishing things with its meticulously detailed simulation, it never works quite as well as I expect it to. Prevalent bugs and some awkward design decisions, including a mandatory always-online connection, make the long-awaited return of this most famous of city builders somewhat less than triumphant. Guiding a city through the first few hours of its life as its all-seeing despotic demigod mayor starts out as delightfully creative and empowering. This "simulation," by the way, is a very gamey one. In a break from reality, it has no concepts of private property or democracy, and no checks on your power, so the world is your oyster. If anyone were to tell you differently, you could bulldoze their house to the ground and replace it with a sewage outlet, consequence-free. (Alas, they don't.) I've heard real power defined as control over other people; surely dominion over virtual masses is the next best thing. SimCity's $59.99 @ Kmart citizens are simple-minded folk, but their sheer quantity makes the technical feat of keeping track of each one's name, home address, work address, happiness level, education level, wants, fears, and around a dozen other stats absolutely astonishing. [Edit: seems I was mistaken here -- sims don't actually remember where they live or work, and Maxis may've never claimed they did. The guys I followed must've just been close enough to fool me.] I've had single cities with populations numbering over 150,000, and though there have been several catastrophic behavioral errors that have brought entire cities to their knees, zooming in to watch these swarms of ant-like people go about their days -- and then manipulating them by changing their environment -- is endlessly fascinating.Such absolute power, even if it is absolute power on a literal budget derived from tax income and the sale of natural resources, is always a joy to play and experiment with. In no small part, that's due to an excellent, cleanly designed interface and powerful, user-friendly tools for laying down roads, zones, and buildings. The UI is so polished that the glitchiness of the road tools when fine-tuning exactly where you want them to go comes as a big, unwelcome surprise, as does a fundamental issue with the way roads are upgraded.

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