Mobile Suit Gundam: Journey to Jaburo NG+ Main Story% Speedrun in 29:00
If you're interested in running this Gundam game, or other Gundam games in general, join us over on the Gundam speedrunning Discord found here: https://discord.gg/AxJpY54 You can also find the official Gundam series speedrun leaderboard here: https://www.speedrun.com/gundam No mic for this run, I have explained a lot of the tech for this run in three separate videos and there are no significant changes outside of landing on the Adzam in Mission 5. This would have been a 28 if the Acguy didn't fire a special on the way to the Zock fight. This run also features new tech for M5 that can lead to a better time save if done properly; I fell victim to an unfortunate reload. Additionally, I have picked up on PMC's M8 strats; the beam rifle is unquestionably the best option moving forward. (now if only we can figure out how to get out of the mission faster...) Run still has time saves everywhere, it's over a minute off sum of best. At this point I'm beginning to think major routing changes or new discoveries involving certain things we can use for the good of the run will be needed to push the times lower because at this point, good runs feel like a majority of RNG going the right way. It's not to say there isn't enough skill expression or consistency to build on in the game as much as it is that RNG can kill runs in every mission. (oh and btw...@pmcTRILOGY: I raise you M6/M7 as the worst missions in the game. also, can't wait 'til you hit 28 now so I end up quitting everything and just sticking to Encounters in Space speedrunning)
If you're interested in running this Gundam game, or other Gundam games in general, join us over on the Gundam speedrunning Discord found here: https://discord.gg/AxJpY54 You can also find the official Gundam series speedrun leaderboard here: https://www.speedrun.com/gundam No mic for this run, I have explained a lot of the tech for this run in three separate videos and there are no significant changes outside of landing on the Adzam in Mission 5. This would have been a 28 if the Acguy didn't fire a special on the way to the Zock fight. This run also features new tech for M5 that can lead to a better time save if done properly; I fell victim to an unfortunate reload. Additionally, I have picked up on PMC's M8 strats; the beam rifle is unquestionably the best option moving forward. (now if only we can figure out how to get out of the mission faster...) Run still has time saves everywhere, it's over a minute off sum of best. At this point I'm beginning to think major routing changes or new discoveries involving certain things we can use for the good of the run will be needed to push the times lower because at this point, good runs feel like a majority of RNG going the right way. It's not to say there isn't enough skill expression or consistency to build on in the game as much as it is that RNG can kill runs in every mission. (oh and btw...@pmcTRILOGY: I raise you M6/M7 as the worst missions in the game. also, can't wait 'til you hit 28 now so I end up quitting everything and just sticking to Encounters in Space speedrunning)